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Text File  |  1995-01-08  |  6KB  |  92 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. SHELLBOX                      8.93                                       14 
  8. BULLETS                       6.38                                       5 
  9. ROCKETS                       1.91                                       1 
  10. SHOTGUN                       3.83                                       3 
  11. POTION                        5.10                                      ;8 ;This item is inocuous 
  12. CHAINGUN                      1.91                                       1 
  13. BARMOR                        1.91                                       1 
  14. ENERCELL                      1.91                                       2 
  15. BFG9000                       2.55                                       1 
  16. MEDIKIT                       5.10                                       4 
  17. RADSUIT                       5.74                                       2 
  18. DEMON                        41.28         HARD_ONLY                     3 
  19. DEMON                        55.03                                       4 
  20. BARON                        14.35                                       1L 
  21. SERGEANT                     53.85         HARD_ONLY                     9 
  22. SERGEANT                     29.92                                       5 
  23. SPECTRE                      41.28         HARD_ONLY                     3 
  24. TROOPER                      80.78                                      ;15 ;This item is inocuous 
  25. HELMET                       12.12                                      ;19 ;This item is inocuous 
  26. CLIP                          3.19                                      ; 10 
  27. BARREL                       39.50                                      ; 11 
  28. DEMON                        41.28         DEAF/AMBUSH                   3 
  29. IMP                          17.95         HARD_ONLY                     3 
  30. IMP                          11.97                                       2 
  31. SPECTRE                      13.76                                       1 
  32. DEMON                        41.28         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  33. TROOPER                      96.93         DEAF/AMBUSH                  ;18 ;This item is inocuous 
  34. SERGEANT                     11.97         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  35. IMP                          17.95         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  36. SERGEANT                     77.78         DEAF/AMBUSHHARD_ONLY          13 
  37. FLYSKULL                      3.59         DEAF/AMBUSH                   1 
  38. FLYSKULL                      7.18         DEAF/AMBUSHHARD_ONLY          2 
  39. LAUNCHER                      1.28                                       1 
  40. ROCKET                        0.32                                       1 
  41. BACKPACK                      1.28                                       1 
  42. ;                                            
  43. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  44. ;                                            
  45. ; At run-time this value is used to adjust the
  46. ; Max#of variable based on the population of
  47. ; the level being modified.  Using the strict 
  48. ; standard requires that one or more of the   
  49. ; items in the list above not have a specified
  50. ; maximum number of objects.                  
  51. ;                                              
  52. PER    176   ;Strict standard for exact placement 
  53. ;PER    149   ;Lowered Standard for easy placement
  54. ;                                            
  55. ; Deleting any of the PRESERVE lines will mean that
  56. ; the objects will not be taken from the original  
  57. ; level.  You will have to supply your own above. 
  58. ;                                            
  59. PRESERVE    PILLARS                          
  60. PRESERVE    LAMPS                            
  61. ;                                            
  62. ; THRESHOLD determines what a MEGA-GOODIE is.  
  63. ; MEGA-GOODIES are used to make the level fair 
  64. ; if the generator places a lot of enemies in  
  65. ; the level.                                   
  66. ;                                              
  67. THRESHOLD    75                                  
  68. ;                                              
  69. ; I.Q. Determines how intelligently the program  
  70. ; places objects in the effort to defeat you.   
  71. ; 250 is the default if it is not specified here. 
  72. ;                                              
  73. I.Q.    250                                 
  74. ;                                              
  75. ; EVEN sets the point at which the program must begin 
  76. ; placing MEGA-GOODIES into the level, on the   
  77. ; basis of the hardest difficulty rating.          
  78. ; The MEGA-GOODIES give you a fighting chance,  
  79. ; setting the value lower or <500 will increase the number
  80. ; of MEGA-GOODIES available to you in a the level. 
  81. EVEN    500                                 
  82. ;                                              
  83. ; If SPREAD is not set to a low value then
  84. ; a given sector may accumulate too many objects 
  85. ; this often makes the level impossible to finish
  86. ; or just ugly-looking.  Setting the value too low
  87. ; could make it difficult to place objects within
  88. ; a given wad file.
  89. ;                  
  90. SPREAD    15                                  
  91. ;                                              
  92.